Finale users lacking prior experience in sampling or digital audio software may be somewhat confused by unfamiliar terminology relating to Garritan playback in Finale.
Audio Units and Finale
Audio Units (or "AU") are Apple’s built-in audio plug-in system. Audio Units are software modules — for instance, virtual instruments or audio effects — that can be used by any audio application that supports AU plug-ins.
Finale is designed to take advantage of the best audio plug-in architecture, allowing Finale to load virtual instruments (like the Garritan instruments) and effects (like Ambience Reverb) directly, without having to rely on a separate application to host them.
Finale also supports a whole range of additional
Audio Units and MIDI
When Play Finale Through
If your score requires instruments that are not included in the
- Make substitutions. Play back the staff using the best available substitute instrument. For instance, if your score calls for sopranino saxophone but you don't own JABB, you might consider substituting an oboe or clarinet sound from Garritan Instruments for Finale.
- Purchase a third party instrument library that includes the instruments you require. If you do a lot of writing for specific types of ensembles (orchestral, jazz, world, marching band, etc.), you may wish to purchase a sample library that includes those sounds, such as one of the various Garritan libraries.
- Purchase a Finale-compatible sampler. The full version of Native Instrument's Kontakt software can also be loaded directly in Finale as a
n Audio Unitsplug-in, but unlike the Kontakt Player, the full version of Kontakt can import instruments from a variety of sound formats, including SoundFonts. This solution will allow you to use SoundFont instruments and Garritan instruments simultaneously, or import instrument libraries that are not directly compatible with Finale.
- Join multiple audio files. Create two separate audio files, one including only Garritan instruments, and one including only the remaining, non-Garritan instruments. Then merge the two audio files in a multitrack audio editor, like Audacity. See Saving an Audio File for more details.