How to get there
The MIDI/Audio menu is one of Finale’s unchanging menus; that is, it appears regardless of which tool is selected.
What it does
This menu contains items specific to your MIDI setup and usage.
- Play Finale
Through Audio Units. Choose this option to use the Audio Unitsselected in the Audio UnitsBanks & Effects dialog box for playback.
- Play Finale
Through MIDI. Choose this option to use the MIDI Out Devices selected in the MIDI Setup dialog box for playback. Audio UnitsBanks & Effects. Choose this option to open the Audio UnitsBanks & Effects dialog box, where you can assign a n Audio UnitsDevice (such as the ARIA Player) for a range of Finale channels. See Editing banks and players.
- Audio Track. Use this submenu to add audio tracks to your score, load audio into an audio track, and make additional adjustments relating to imported audio files. See Audio Track submenu.
- Human Playback. Use this submenu to turn off Human Playback, choose a Human Playback Style, or choose to define a custom Human Playback Style. See Human Playback submenu.
- Reassign Playback Sounds. Choose this command to assign
Audio Unitsounds to your score instruments automatically. Finale loads Audio Unitinstrument plug-ins and assigns sounds based on the order specified in the Sound Map Priority dialog box. (Finale matches its instruments with Audio Unitsounds using Sound Maps). With MIDI/Audio > Play Finale Through Audio Unitschecked, you can review the sound assignments under the Sound column of the ScoreManager. Finale loads as many banks as necessary (up to 8) to accommodate multiple sounds and players in the Audio UnitsBanks & Effects dialog box.
In addition to choosing this command, Finale also reassigns sounds to all instruments when starting a new document with the Setup Wizard, and when selecting MIDI/Audio > Play Finale
Through Audio Units(switching from Play Finale Through MIDI). Sounds are assigned to individual instruments (using the same sound map mechanism) when adding or changing instruments in the ScoreManager.
When auto-assigning sounds, Finale reserves channel 10 on bank 1 for percussion to accommodate MIDI devices that require channel 10 for percussion sounds. If, for example, you added a percussion instrument in the Setup Wizard, and then attempted to play through an external MIDI device that reserves channel 10 for percussion, the percussion instrument would play correctly. The second percussion instrument added to bank 1 is assigned to the next consecutive available channel. Banks other than 1 do not reserve a channel for percussion automatically. If Finale's automatic channel assignments for percussion, or any instrument, do not work for a device, you can change the channel manually in the ScoreManager.
- Device Setup. Use this submenu to configure MIDI and audio playback devices. See Device Setup submenu.
- Sound Map Priority. Choose this command to open the Sound Map Priority dialog box, where you can assign the priority of
Audio Unitssound libraries that Finale uses when assigning sounds to score Instruments. Finale defaults playback to the first Audio Unitlisted.
- MIDI File Options. Use this submenu to adjust settings related to importing and exporting MIDI filesA type of file written in a standardized format that can be understood by music programs from different manufacturers so that one file can be used in several different programs. For example, music created in any sequencer program can be opened by Finale and converted into written notation.. See MIDI File Options submenu.
- MIDI Clipboard. Use this submenu to manage the MIDI clipboard, which allows you to transfer MIDI data between Finale and external applications, such as a sequencer. See MIDI Clipboard submenu.
- Send MIDI Value. Choose this command to display the Send MIDI Value dialog box, where you can send MIDI data to your synthesizers immediately like a patchParticular instrument sounds within a MIDI channel. Consists of a simple program change or a combination of bank and program changes. change, a "pedal up" command, a "note off" command.
- All Notes Off. From time to time, you may encounter MIDI lock, a rare situation in which a synthesizer sounds as if its keys are "stuck," and it plays continuously as though someone's still pressing them. To send the MIDI signal that tells it to "release the keys," choose this command; after a moment, the synthesizer will be silent. Technically, this command sends a Note Off instruction to all notes on all channels.
- Reset Panning. Choose this command to automatically configure the pan setting for each staff in order to simulate the effect of instruments distributed among the orchestral space. Finale recognizes many instrumental configurations, from solo instrument to symphonic orchestra, and sets Mixer pan dials accordingly (also taking into account solo instruments).
These settings are based on Human Playback’s interpretation, formerly known as Automatic Panning (although the configured Mixer/Staff Control settings apply to playback with or without Human Playback).
- Retranscribe. Choose this command to retranscribe the selected region using the quantization settings in the Quantization Settings dialog box. When retranscribing, Finale does not change any of the MIDI information in the region. It does, however, remove any markings that were entered in the music.
- Click and Countoff. Choose this command to display the Click and Countoff dialog box, where you can specify a countoff click for recording with HyperScribeA patented method of entering music in Finale by transcribing a real-time MIDI performance into notation. It transcribes the music onto one or two staves, even if you alter the tempo as you play. or when playing back using the Playback Controls. You can also determine how many measures to count off, and define two separate metronome click sounds for the downbeat and other beats in your music.
- Quantization Settings. Choose this menu item to go to the Quantization Settings dialog box, where you can adjust how MIDI information is interpreted by Finale upon input (such as importing MIDI filesA type of file written in a standardized format that can be understood by music programs from different manufacturers so that one file can be used in several different programs. For example, music created in any sequencer program can be opened by Finale and converted into written notation. or using HyperScribeA patented method of entering music in Finale by transcribing a real-time MIDI performance into notation. It transcribes the music onto one or two staves, even if you alter the tempo as you play.).
Noteman says: If you open a document that includes instruments that have been assigned to sounds that are not available on the computer, the following warning message appears: "Missing