Human Playback Preferences - Dynamics & Volume dialog box
         
        
        How to get there
        
            - Choose Window > Playback Controls. 
 
- Click on the  button on the Playback Controls. button on the Playback Controls.
- Click Dynamics 
 & Volume.
What it does
        Use these options to customize Human Playback’s 
 interpretation of dynamic markings such as hairpins and dynamic expressions.
        
            - Type: 
 Automatic • Key Velocity Only • Volume Contr. Only. Click this 
 pop-up 
 menu and choose Key Velocity Only to apply crescendo/diminuendo effects 
 as Key Velocity data (generally used for non-sustaining instruments). 
 See Key velocity. Choose Volume Contr. 
 Only to apply crescendo/diminuendo effects as Volume continuous data (generally 
 used for sustaining instruments). Choose Automatic to instruct Human Playback 
 to decide which type of data to apply for crescendo and diminuendos. Note 
 that key velocity is always used for piano staves regardless of this setting.
- Curve: 
 Automatic • Cubic • Quadratic • Linear. Click this pop-up menu and choose one of the options 
 to define how Human Playback interprets crescendos and diminuendos. Choose 
 Automatic to instruct Human Playback to decide which type of crescendo/diminuendo 
 effect to apply. 
- Hairpin 
 Pair Emphasis. Move this slider to the right to increase the dynamic 
 (expressivo) effect of hairpins in the score. Move this slider left to 
 decrease the dynamic effect of hairpins in the score.
- Auto 
 Expression Emphasis: Move this slider to the right to increase 
 the dynamic (expressivo) effect of expressions in the score. Move this 
 slider left to decrease the dynamic effect of expressions in the score.
- Automatic 
 Diminuendo on Long Ending Notes. By default, Human Playback’s interpretation 
 of long notes at the end of a score includes a diminuendo effect. If you 
 do not want Human Playback to perform this diminuendo in, for example, 
 a jazz score, uncheck this box. 
- Controller 
 for Sustaining Instruments: Automatic • Volume (CC#7) • Modulation (CC#1) 
 • Expression (CC#11). For percussive instruments and plucked strings, 
 Velocity is used for dynamics (as is the GM standard). For sustaining 
 instruments, such as winds, brass and strings, the type of controller 
 used depends on the sound library. For example, HP takes advantage of 
 GPO's unique dynamic approach using Continuous Data Controller #1. 
For sustaining GPO instruments, dynamics are 
 controlled by Controller #1 entirely, allowing a cresc from the finest 
  up to a
 up to a  on the same sustained note, with, 
 unlike GM Volume, highly realistic timbre and dynamic changes. In this 
 context, Velocity is used for the initial attack only (average attack 
 value is 80 - See Optimize Attacks below).
 on the same sustained note, with, 
 unlike GM Volume, highly realistic timbre and dynamic changes. In this 
 context, Velocity is used for the initial attack only (average attack 
 value is 80 - See Optimize Attacks below).
        Since dynamic expressions use Velocity, one 
 might ask, how does HP avoid interfering with the proper attack? HP doesn't 
 modify the expression's definition, but actually readjusts every note's 
 velocity depending on the current dynamic, to match the Attack Base Value. 
 At first stage, this is done uniformly, but some further adjustments are 
 brought for accentuated or staccato notes.
        Accents (Velocity peak in articulation) are 
 also adjusted by HP since GM and GPO velocities are not equivalent.  -like accents are given both a velocity peak and a Controller 
 #1-based peak. An
-like accents are given both a velocity peak and a Controller 
 #1-based peak. An  receives a max velocity accent value 
 of 127, and an
 receives a max velocity accent value 
 of 127, and an  of 115.
 of 115.
        Once Velocities have been optimized, HP processes 
 hairpins (or flat dynamics if any) using Controller #1 throughout sustaining 
 instruments. 
        Note. that the setting 
 for this option can be overwritten with a Technique.
        
            - Optimize 
 Attacks • Base Value. When Controller #1 is used for dynamic changes, 
 Velocity for attacks must be adjusted because its meaning differs from 
 GM completely. This option is on by default, with a base value set to 
 80.
- Solo/Accompaniment 
 Balance. Move this slider right to increase the volume of the solo 
 compared with the accompaniment. Move this slider left to decrease the 
 volume of the solo compared with the accompaniment. This slider tells 
 HP how much solo instruments and passages should be emphasized. Note that 
 HP has a comprehensive list of solo values for different situations, based 
 on this fundamental value.
- Base 
 Value for Instrument Volume. Enter a value in this text box to 
 specify the volume you want Human Playback to use for notes without dynamic 
 adjustments.
See Also:
        
        Human 
 Playback Preferences
        
        Human 
 Playback Preferences - Instrument Techniques and Effects
        
        Human 
 Playback Preferences - MIDI Data
        
        Human 
 Playback Preferences - Glissandi & Bends
        
        Human 
 Playback Preferences - Ornaments & Tremolos
        
        Human 
 Playback Preferences - Tempo Variations
        
        Human 
 Playback Preferences - Garritan Specials