Percussion Layout Designer dialog box

How to get there

  1. Choose Window > ScoreManager and select a score instrument.
  2. From the Notation Style pop-up menu, choose Percussion if it’s not already selected.
  3. Click Settings. The Percussion Layout Selection dialog box appears.
  4. Click Edit or Create.

What it does

Use the Percussion Layout Designer dialog box to create or edit a layout for percussion notation. Each note definition you create or edit for a percussion instrument (such as a hi-hat, bass drum, snare drum, and so on) has a particular notehead shape and occupies a specific space or line on the staff. Finale automatically applies these settings whenever that note is entered on the staff. For example, you might follow the common convention of notating hi-hat cymbals with X noteheads that always appear above the top line of a staff. After defined here, when you enter, Finale knows to display it as an open or closed (depending on the note’s duration) X notehead above the top line of the staff, without any further action on your part.

To make it easy for you to set up a percussion staff, percussion layouts are defined for staves automatically when you begin a new score with the Document Setup Wizard. You can use the layouts as they are, or customize them for your percussion staves.

  • Layout Name. Enter a name for the percussion layout. You can use this layout for any staff in your score.
  • Current Staff • Current Percussion MIDI Map • New. Finale displays the staff for which you are editing the percussion layout, along with the Percussion MIDI Map assigned to the staff. If a staff uses different sounds in multiple layers, the layer selected in the ScoreManager is also displayed here; if this dialog box has been accessed by choosing Select Percussion Layout option from the Staff Tool context menu (available via a percussion staff's selection handle), Layer 1 is always displayed. Click New… to open the Percussion MIDI Map Editor to edit or create a Percussion MIDI Map. Clicking OK in the Editor then assigns that Percussion MIDI Map to the staff.
  • Noteman says: If a Note Type in the layout is not present in the current Percussion MIDI Map, Finale attempts to assign a 'parent' note type for playback (indicated by a MIDI Note in parentheses). For example, if the staff uses the "Built In GM" map and a Snare Rim Shot is added, Finale displays "(38)" under MIDI Note, which is the Snare Drum note in the "Built In GM" map. If Finale cannot find a suitable parent note type for playback, the MIDI Note is displayed as "--".

  • Note Type • Noteheads • MIDI Note. This list displays all the note type definitions for the current percussion layout, including the assigned MIDI note number from the current Percussion MIDI Map. Click an item in this list and then modify the settings to the right to edit the note's definition. To set up a new note, click the + (plus) button to the lower left. Select an item in this list and click the - (minus) button to delete it. Use the UP ARROW to move the selected item up in the list. Use the DOWN ARROW to move the selected item down in the list.
  • Note Type: Snare drum … Custom • Only View Note Types in [Percussion MIDI Map] • Add All. From this pop-up menu and submenus, select a percussion instrument (snare drum, bass drum, cymbal, and so on) that the note represents. By default, Only View Note Types is checked in order to limit the list of choices to the note types contained in the current Percussion MIDI Map. Uncheck this box to provide the full list of note types available, including defining new, custom note types. Click Add All to add every note type listed in the current Percussion MIDI Map. A note type listed in italics indicates that note type is not present in the current Percussion MIDI Map.
  • Staff Position. This text box shows the line or space on the staff on which the notehead is placed, measured (in lines and spaces) from the first ledger line below the staff. Positive values place the notehead above the ledger line, and negative values place it below. Enter a new value or drag the handle in the notehead display area to change the note’s position.
  • Notehead Display Area. Drag the handle up or down to raise or lower the noteheads. Open and closed noteheads are placed on the same line or space. Finale updates the Staff Position value as you drag, increasing it as you drag the handle up, and decreasing it as you drag the handle down. The Staff Position list box item is updated to reflect your changes.
  • Closed Notehead • Half Notehead • Whole Notehead • Double-Whole Notehead • Select. Enter the character that you want to use for the note in the list box. Or, click Select to display the Symbol Selection dialog box, which shows all the characters in the notehead font in a graphical palette. Finale supports open and closed noteheads on each staff line. The type of notehead used depends on the duration of the note. Closed noteheads are used for quarter notes or smaller, and open noteheads for half notes. By default, the closed and open noteheads for each entry in the list box use the standard quarter and half noteheads. The list box changes to reflect your selections.
  • OK • Cancel. Click OK to accept or Cancel to disregard your changes and return to the Percussion Layout Selection dialog box.

See also:

Percussion

Percussion Map Selection

ScoreManager

Staff tool