Tutorial 1c: HyperScribe - Notate As You Play

So far, you’ve explored ways of entering music into PrintMusic note-by-note. Simple Entry is useful for working without a MIDI keyboard, and Speedy Entry makes good use of the MIDI keyboard with the computer keyboard for extra speed.

One of PrintMusic’s most useful features, however, is its ability to record and transcribe a live performance in real time. To do this you’ll be using the HyperScribe Tool, which notates your performance almost as fast as you can play it. By the end of this tutorial, you should be able to get notes on the page by playing on your MIDI keyboard, a method PrintMusic calls HyperScribe.

If you don’t have a MIDI keyboard or microphone, skip ahead to Tutorial 2.

Introduction to HyperScribe

Each time you play a note on your MIDI keyboard, the computer receives certain information via the MIDI cable: which key you struck, how hard you hit it, and how long you held it down. But to convert your performance to standard notation, the computer needs to know how each note’s duration relates to the beat and the measure.

To address this issue, PrintMusic produces a metronome click while you play.

HyperScribe, by the way, isn’t just for keyboard virtuosos. No matter how slowly you go, HyperScribe is still an excellent means of entering music—single-line or simple music in particular— into a score. Even non-keyboardists often come to prefer Hyper- Scribe for quick, accurate note entry. With the MicNotator feature, you can even play your favorite instrument, like clarinet or saxophone, to enter notes. See MicNotator for more details.

In the following sections, you’ll give HyperScribe a try. For a more complete discussion of various settings and how you might use them, see the User Manual under HyperScribe Tool or the Quantization Guide in the Appendix.

Creating a New Document Style

There are hundreds of variables in published music notation: thickness of the staff lines, size of the notes, distance between accidentals in a key signature, and so on. PrintMusic will let you change settings for some of these variable.

However, you probably won’t want to set up your favorite design rules each time you create a new piece. Teaching PrintMusic precisely how you like your music to look could take you half an hour every time you launched the program.

The good news is that PrintMusic lets you determine all these variables once, after which it remembers your preferences for any future piece. In the PrintMusic 2009/Component Files folder there’s a document called Maestro Font Default. This is nothing more than a blank PrintMusic document that’s been customized with a dummy name, page numbers at the bottom of the page, specific music spacing rules, and so on. As long as you keep this document in the same folder as the PrintMusic program itself, those parameters will always be preset when you start PrintMusic or create a new document.

Of course, you can and should create your own default document, using your own favorite setup; the one we’ve provided is meant to serve as an example. When you’re finished with these tutorials, simply create a new document (or modify the one we’ve provided), and make sure you’ve named it Maestro Font Default (on Windows, choose .FTM for the file type).

Transcribing a Scale (with a Click)

As you play each measure, it fills up with notehead-like dots; only when you’ve completely filled a measure (and moved on to the next) does the full-fledged notation appear.

Transcribing a Melody

Setting the Time Signature and Beaming Patterns

In the previous experiments, you used PrintMusic’s default setting of quarter-note key taps. In the next experiment you’ll be trying a piece in 3/4 time, which will require you to change some of HyperScribe’s settings.

Two-handed HyperScribing

When You're Ready to Continue

Feel free to experiment with HyperScribe. For further information on quantization, consult the User Manual under Quantization Guide in the Appendix. Close your file, saving it if you want.

In the next tutorial, we’ll add more details to our score with key and time signatures, lyrics, repeats, and guitar chords.