Executable Shape Designer dialog box
         
 
        How to get there
        
            - Click the Expression tool   , and double-click a note or measure. (If the note or 
 measure already has an expression attached, double-click.) , and double-click a note or measure. (If the note or 
 measure already has an expression attached, double-click.)
- Click Create (or 
 click an existing shape in the selection box and click Edit). 
- Click the 
 Playback tab; then click Execute Shape > Create (or click a 
 shape and click Edit).
What it does
        An Executable Shape is a line whose contours 
 Finale "reads" as it plays back your music in order to produce 
 changes over time of some musical aspect: tempo or volume, for example. 
 You draw the Executable Shape itself in the Shape Designer (which you 
 enter from this dialog box by clicking Shape ID, then clicking Create), 
 but you define its characteristics in this dialog box.
        For a more complete discussion of Executable 
 Shapes, see Shape Designer.
        
            - Shape 
 ID. The number in this text box identifies the particular shape 
 that’s being used as an Executable Shape. If you don’t know the number 
 of the shape you want to use—or if you haven’t yet created it—click Shape 
 ID; you’ll enter the Shape Selection box, where you can double-click the 
 desired shape (or click Create to enter the Shape Designer, where you 
 can create your own shape; see Shape Designer dialog 
 box). You’ll return to the Executable Shape Designer dialog box, where 
 Finale will have entered the appropriate number in the Shape ID box.
- Time 
 Scale. If you haven’t told Finale to do otherwise, it will "sample" 
 (or consult the level of) an Executable Shape once every eighth note. 
 For example, if you’re creating a rallentando that lasts for one measure 
 of , Finale will decrease the tempo slightly in eight eighth-note increments.
             
        
        The Time Scale, a ratio formed by the numbers 
 in the two text boxes, lets you tell Finale to sample the shape more (or 
 less) frequently. If, for example, you have a passage composed of sixteenth 
 notes and you’ve created a rallentando that sounds too jerky, tell Finale 
 to sample it twice as often (once every sixteenth note) by entering a 
 Time Scale of 1:2. You enter 1:2 because Finale "reads" the 
 entire Executable Shape in one-half the time (by sampling the shape twice 
 as often).
        
            - Level 
 Scale. The numbers in these two text boxes form a ratio that governs 
 the amount by which Finale should change the tempo (or volume, or whatever 
 parameter you’ve specified) over time. If you leave the Level Scale at 
 1:1, Finale examines the shape you’ve drawn in the Shape Designer; for 
 every horizontal gridline the shape rises or falls, Finale changes the 
 playback value by one degree, depending on the playback variable being 
 affected. (In the Shape Designer, choose Grid from the Show submenu of 
 the Shape Designer menu to view the grid points.)
For tempo changes, "one degree" means 
 one quarter note per minute (a metronome marking). For velocity, a degree 
 means one MIDI velocity value (where 0 is silent and 127 is loud as possible). 
 For MIDI patch or MIDI channel, each degree corresponds to a switch to 
 the next patch or channel, and for pitch, a degree is a half step.
        Suppose, therefore, that you’ve created a rallentando 
 shape in the Shape Designer that looks like the one pictured below. When 
 you enter the word "rall." in the score (for which this Executable 
 Shape is the playback definition), you’ll hardly hear any tempo change 
 at all in the playback. Based on what you now know, you’ll realize that 
 it’s because your sloping line only drops two gridlines over its entire 
 length. That means your rallentando only slows the tempo from 120 to 118 
 beats per minute!
         
        
             
        
         
        This is an ideal problem for the Level Scale 
 to solve. Just change the Level Scale to, say, 15:1; in other words, for 
 every grid point your shape rises or falls, the tempo will increase or 
 decrease by 15 beats per minute, not one.
        
            - Sample 
 Rate. As described above, the rate at which Finale "consults" 
 the Executable Shape is determined by the Time Scale. However, you have 
 even further control over the behavior of your playback expression, because 
 the Sample Rate text box tells Finale to affect playback only on the Nth 
 sample, where N is the number in the box. If, for some reason, you decide 
 that a certain Executable Shape crescendo is too smooth, enter 2 in the 
 Sample Rate box, and Finale will only change the volume every second time 
 the Executable Shape triggers a change, ignoring the samples in between.
- Use 
 List. If you want Finale to "notice" specific samples 
 that you specify, select Use List. A dialog box appears, letting you enter 
 a series of numbers, one in each text box (if there are more than four 
 values in your list, use the right and left arrows to scroll to additional 
 text boxes, but you can’t enter more than six). The numbers you specify 
 here tell Finale which samples of the Executable Shape you want it to 
 register for playback purposes. 
Use List can produce interesting effects if 
 this Executable Shape governs pitch or Restrike Keys. (Restrike Keys is 
 one of the playback definitions you can assign to any expression; the 
 note to which it’s attached is struck over and over again, at a rate specified 
 by its Time Scale setting.) By creating a sample list and entering your 
 values carefully, you can create a Restrike Keys expression that plays 
 a certain rhythm. Suppose, for example, your Restrike Keys shape is applied 
 to a whole note, and has a Time Scale of 1:1 (it restrikes the note every 
 eighth note). If you click Use List and enter 3, 3, and 2 in the first 
 three boxes, the affected whole note would play back with this rhythm:
         
        
             
        
        
            - Repeat 
 Count. There may be times when you want the Executable Shape you’ve 
 just defined to repeat itself several times. For example, if you’ve just 
 designed a magnificent trill that lasts for only a quarter note—but you 
 want to create a trilling whole note—you can tell Finale how many extra 
 times you want the shape played by entering the number (in this example, 
 3) in the Repeat Count box.
- Log 
 All. When sampling your Executable Shape, Finale generally only 
 "notices" (or produces an audible playback change for) a sample 
 when its value changes; a Restrike Keys expression whose Executable Shape 
 is a horizontal line won’t restrike the note at all, because Finale doesn’t 
 notice any changes in the line’s vertical value. If you want such a shape 
 to generate a sample at each eighth note whether its value has changed 
 or not, select Log All.
- Quit 
 at End of Sample List. If you’ve specified a sample list by selecting 
 Use List, and if the shape is long enough to produce more samples than 
 the highest number you’ve entered in the Sample List, Finale will ordinarily 
 start over at the beginning of the Sample List in deciding which samples 
 to "notice." If you’d rather have Finale respond only once to 
 the specific samples named in the list—and not to repeat the action—select 
 this option.
- OK 
 • Cancel. Click OK to confirm, or Cancel to discard, the Executable 
 Shape settings you’ve made and proceed to the next dialog box.
Tip. Create your shape 
 to be exactly as you want—span the amount of time and offering the exact 
 effect you want. Then set Time and Level Scales to 1:1
         
        See Also:
        Expression 
 Tool